Platform: Xbox360, also available on PC, Mac, and PS3
From: Telltale Games
Downloads available: PS marketplace $19.99, Xbox Live Marketplace $19.99
From: Telltale Games
Downloads available: PS marketplace $19.99, Xbox Live Marketplace $19.99
Overall: 6/10
Good enough to hold your attention; bad enough to piss you off at the production staff. Besides, there are super cool dinos in every episode that make playing the game worth it.
Good enough to hold your attention; bad enough to piss you off at the production staff. Besides, there are super cool dinos in every episode that make playing the game worth it.
Play: 4/10
It was lazy play design that allowed me to push the buttons too late and have them count or right on time and have them not.
It was lazy play design that allowed me to push the buttons too late and have them count or right on time and have them not.
Plot: 6/10
Visual suspense and well-timed sensation jumps (vibration or shock noises) saved this game -- not the writing.
Visual suspense and well-timed sensation jumps (vibration or shock noises) saved this game -- not the writing.
Characterization: 2/10
I could have been happier if they all died at the end.
I could have been happier if they all died at the end.
Customization: 3/10
With a game that relies on timed responses, like every Telltale game out there, why is there not a calibration option?
With a game that relies on timed responses, like every Telltale game out there, why is there not a calibration option?
Telltale Games has a knack for frustrating me with their "almost there" games. Their concepts are great (who wouldn't want to meet Emmett Brown as a young adult or protect Clementine from the pain of a world filled with zombies?); but their characters are flat and unrealistic, their gameplay is regularly flawed, and their conflict is situationally driven. There are some things Telltale got right with this game: like licensing the Jurassic Park story to begin with and keeping Nima, our sympathetic "bad guy's," motivation a secret as long as they did. I also, personally, appreciate that they left aiming out of the equation since Telltalle notoriously leaves out Y-inversion, and I play inverted. However, that may be all they got right.
The game begins in a well-written tutorial clip where you play an injured Nina as she runs from ... something. She takes a dramatic spill near a cliff until she eventually falls off and in front of a Jeep. The Jeep catches her in its headlights and slides sideways as it attempts to stop. Nina runs to the right, blacking out the screen as she passes, and we are left to wonder whether she was hurt or not. Those are the bits Telltale is good at: visual suspense. Unfortunately, the story goes on.
After a slight break for the opening credits, we meet our two protagonists: "Flat" and "Contrived," also known as Gerry and Jessica Harding. They are a father-daughter duo who are separated by divorce and love dinos, but that's all the characterization they get. Flat is a vet at the park who loves his daughter and has a tendency to — er, do nothing that sets him apart in any way from any other character ever. Contrived is a smart, sassy every-teen who must have short-term amnesia. Throughout the game, she's nearly eaten by dinos in every chapter, giving Flat a chance to save her. As soon as she's safe again, Contrived will blunder herself ignorantly into another bad situation with the dinos, and the cycle continues.
The third episode is particularly badly written. After a romp through the jungle as rescue team merc, Billy Yoder, to collect Flat, Contrived, and Mysterious (Nina), they travel to pick up Dr. Laura Sorkin. Dr. Sorkin is a fan of dinos and protesting but not of logic. Facepalm after facepalm ensues as Dr. Sorkin makes some of the worst decisions in the history of decision making, and everyone else just goes along with it. Pack your boxes on a helicopter instead of leaving the doomed island? Sure! Listen to your prattle on about dino rights instead of knocking you out, dragging you onto the helicopter, and getting off the island? Of course! Pour chemicals into the island's water supply that would allow dinos to live without InGen on the island? Why, that sounds swell! How could anything go wrong? Somehow, Telltale expects us to be surprised and held in suspense by these developments, and honestly, I was. Never before have I encountered such insipid, dim-witted characters who couldn't be less interested in their own safety or survival. There was no way I could tell what they were going to do next because it's all so contrary to normal survival instincts.
But, folks, that's as far as I'll go. I don't want to give you too many spoilers if you plan on playing the game. The best dinos are saved for the final plot point.



