A lot of my friends are only just now getting around to starting their first game of Elder Scrolls V: Skyrim, and many have asked for tips at how to make their first steps as useful as possible. As a "veteran" of the game with three characters totaling an embarrassing 500 or so hours, I was happy to put my otherwise useless knowledge to work and have decided to put my best tips here for anyone to have access to.
Here are my recommendations on the best way to start off your new character in ESV Skyrim:
Pay for a tour of Skyrim
From the first city you encounter, most likely Whiterun, spend the extra cash and take a wagon ride to
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| Screenshot from the Elder Scrolls wiki, found here. |
You'll find the carriage for each city somewhere near the city's entrance. Talk to the carriage driver, who should be sitting in the front of the carriage, to access the list of locales to visit. For the most part, this functions much like the stilt striders and guild transport in ESIII Morrowind where each city has a different fee, depending on how far it is from you.
Join the Thieves Guild for the fence
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| Tonilia, fancy seeing you here ... again. |
With the first character I played, I had no idea where to find a fence but was already over-encumbered with stolen flatware, clothes, armor and weapons before I'd finished the main storyline quests around Whiterun (about five to 10 hours into the game). If you only follow the quests, you'll have nowhere to sell your unwanted stolen items until you, one day, incidentally end up in Riften.
As an added bonus, the fence here gets additional money made available in her bank each time you complete a stage in the Restore Thieves Guild quest line. Take advantage of it.
Take advantage of the Riften glitch
The Black-Briar Meadery in Riften is home to an NPC with short-term memory loss. He works
behind the bar and loves to talk. At one point in the conversation, you have the option to use a speech check on him. If it is successful, XP is added to your character's speech. Talk to him again, and he'll talk about the same thing, offering you the same opportunity to up your speech. Talk to him again, and he'll do it all over again.
This is great for characters who are just starting out or characters like my current Nord melee who is leveled up enough that getting XP this way might make the difference between leveling up in one play session or seven.
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| Is it repetitious? Yes. Is it worth it? Also yes. |
Another way to level up in Riften, the most useful of Skyrim's cities, is by heading up to the balcony at the top of the Riften castle, Mistveil Keep, and raining death upon the simple townsfolk. If you're a low enough level, you won't kill the townsperson, but you will get either sneak or archery XP, depending on how you play it.
By hiding on the balcony, popping up and shooting a townsperson, then either ducking again or running back into the castle and ducking out of sight, your character can level up without having a battle to fight. Besides, it's kind of fun. Just be sure you don't aim at someone you may need for a quest later. They won't like it, and somehow, they'll know it was you shooting at them, even if you don't get caught.
For reference, banks replenish after two days
As a little additional information, NPC banks are replenished after 48 hours. If you have too much to sell and don't want to run between traders, just wait twice for 24 hours each time, and the trader you just wiped out should have his or her money back, ready to trade again.
Know something about the Greybeards
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| Melee-ers will have to wait for the dragon to land before giving it what for. |
As a predominantly melee fighter myself, I say go for it. Dragon fighting leads to XP and much more exciting play. Besides, many of the initial dragon attacks tend to occur in towns. Guards will help fight off a dragon if one spawns in their area, and they have bows. Just make sure the dragon doesn't kill an NPC attached to a quest or you've lost the quest.
Make stuff and make stuff better constantly
Smithing and enchantment are important parts of Skyrim, even if they're not characteristics you usually give much attention. Start smithing and enchanting early and frequently. Eventually, the armor your merchants sell will cap off, but with high smithing and enchantment, you can make far better armor than anything you could find for sale. Paying attention to these categories early ensures that you'll be prepared for when your merchants' armaments suddenly begin sucking.
Spare a few perks for those categories as well. As you gain perks in smithing, you'll be able to work with better materials. As you gain perks in enchantment, you'll be able to create more powerful enchantments and, eventually, bond multiple enchantments to a weapon or armor, creating something monstrous.
That's all the starter tips I have for now. Good luck in Skyrim!
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